By Shriver L. Coover

Starting blue print interpreting

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A fractal is a rough geometric shape that has a self-similarity; that is, the shape can be split into pieces, and each piece looks similar to the whole shape. In nature, trees, clouds, and mountains are perfect examples of fractals. Using Math to Create Digital Art The numerical representation of colors, shapes, and spaces makes math a powerful tool for generating artwork via computers. In the past several decades, the use of CG has expanded from military simulations to daily use in cartoons, movies, video games, and photo processing.

I will provide you with a new approach that uses geometry knowledge, CG techniques, and spatial properties of objects to enable you to draw efficiently. You will see how drawing can be improved by some simple math applications. Ideally, this non­ conventional method will correct the ill-informed attitude toward math that exists in the art community. Art and math should be merged together just as they were in the time of the Renaissance. Learning Art with the Full Brain As pointed out in Edwards’ book, logic and reasoning are functions of the left brain, and visual activity is a function of the right brain.

Unable to solve these puzzles, artists couldn’t efficiently create artwork that precisely resembled what they observed. 14). jpg. Without solid principles, mastering drawing was a slow process, relying solely on practice. This frustration ended in the Renaissance when art and math were integrated more closely than ever before. According to Paul Calter’s book Squaring the Circle: Geometry in Art and Architecture (Wiley, 2008), perspective theory, the theory of how 3D objects appear on 2D surfaces, was invented by the artists Filippo Brunelleschi (1377–1446) and Leon Alberti (1404–1472).

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a first course of drawing and blueprint reading by Shriver L. Coover


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